I am experienced in engineering and development of graphics applications, cross-platform mobile application development, server-side and client-side web applications. I taught a variety of courses from freshmen to senior level and have been championing game design and development and object-oriented programming in general. Staying in line with my concentration on graphics and geospatial data, my research topics include 2D and 3D visualization of geospatial data, surface runoff simulations utilizing particle-based methods, flood damage and risk assessment, analysis and simulation. I am primarily invested in 2D/3D hydrodynamic flood modeling and digital environment reconstruction with an emphasis on urban areas. Consequently, my research incorporates elements of civil engineering, geographical information science and computer graphics.
Flood Simulation and Visualization Framework Using Position-Based Fluids
Thesis: Automated Musical Transitions Using Rule-Based Synthesis Using Musical Properties
Capstone Project: Art in Video Games